Ah, so that is going into the right direction, then! Maybe try entering values yourselve, ie. ScaleTexture texture, 1024, 1024
And there is a EntityFX that is used for "clamping". You can disable repeating the texture on the sides of a mesh. Not sure about terrains though.
And there is a EntityFX that is used for "clamping". You can disable repeating the texture on the sides of a mesh. Not sure about terrains though.