After EntityTexture you can put a "index" parameter, that indicates which level of the entity is textured.
So you could apply the new texture using EntityTexture Terrain, texture2, 0, 1. If you want to move it, try using PositionTexture.
So you could apply the new texture using EntityTexture Terrain, texture2, 0, 1. If you want to move it, try using PositionTexture.