Newton.mod?

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I added you on MSN.

My module initializes, and I can get and set rigid body orientations, but my ForceAndTorqueCallback never gets called.

Hmmmm...

The problem is actually that a call to NewtonBodySetMatrix() prevents the callback function from getting called! This makes no sense.


--EDIT--

I was setting the world size in the wrong place. My module works fine now.

The only problem I have is convering Newton matrices to b3d-like Eulers. They don't seem to work with any of my matrix-euler functions.