heh, didn't know people used boolean for modeling in games. There's a new boolean called power boolean that was released for subscribers, can't remember if that was max7 or 8. ANd its now been encorporated into 9.
It's actually clever enough to clean up your mesh and not leave a mesh of extra verts where the two shapes that were used intersected.
there's another boolean plugin that workes on open edged geometry too.
I don't have many problems with max these days, they either fixed them or I subconciously work around them, not sure which it is.
It's actually clever enough to clean up your mesh and not leave a mesh of extra verts where the two shapes that were used intersected.
there's another boolean plugin that workes on open edged geometry too.
I don't have many problems with max these days, they either fixed them or I subconciously work around them, not sure which it is.