Trapping OpenGL Crash

BlitzMax Forums/BlitzMax Programming/Trapping OpenGL Crash

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Sorry, didn't spot it earlier in the thread. It might have been me who suggested this a few weeks back, yeah. I've noticed a couple of games have done this on me when they crashed and I thought it was a nice option from a user point of view. We're used to it from Windows and now I think Firefox does this too, so people will find it natural for the game to report like this and let them choose how to proceed or at least be informed on what is about to happen.