Devil Physic Engine 1.7b(Newton physics)

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well, this is no newton wrapper with samples.
these function simplifies all the nexton functions a lot!
you don't have to open classes or make functions

InitPhysics%(ground%,gravity#)
FreePhysics%()
SetPhysicCamera%(camera%,power#,colli%)
UpdatePhysics%(tween#,sub_steps%)
SetPhysicMesh%(ent%,typ$,mass#)
DeletePhysicMesh%(phy%)
SetStaticPhysicMesh%(ent%)
SetPhysicTerrain%(ent%,lod%)
SetPhysicMeshPosition%(phy%,x#,y#,z#)
SetPhysicMeshRotation%(phy%,x#,y#,z#)
ApplyPhysicMeshImpulse%(phy%,x#,y#,z#)
ApplyPhysicMeshTwist%(phy%,x#,y#,z#)
PointPhysicMesh%(phy%,x#,y#,z#,intensity#)
AttachPhysicMesh%(phy1%,phy2%,x#,y#,z#,x_axis%,y_axis%,z_axis%)
SetPhysicMeshSound%(phy%,snd_bounce%,snd_move%)
CreatePhysicExplosion%(x#,y#,z#,range#,intensity#)
CreatePillMesh%(rad#,height#,seg%)


you see, no newton commands have to be called!

soon i will release a few tutorials to this.
cya