Thanks for the replies, even yours puki, lol.
I was thinking today though, if your pathfinding system is meant to make an object move around another object, then why would you need collision detection for those 2 objects?
lol, I'll keep playing with it.
Edit: Just as I suspected, turning the collisions of the player, scenary, and structures off, makes the player move alot better. And thanks for the idea of turning the radius down too, but like I said, why gobble up processing time if you dont need the collisions in the first place?
I was thinking today though, if your pathfinding system is meant to make an object move around another object, then why would you need collision detection for those 2 objects?
lol, I'll keep playing with it.
Edit: Just as I suspected, turning the collisions of the player, scenary, and structures off, makes the player move alot better. And thanks for the idea of turning the radius down too, but like I said, why gobble up processing time if you dont need the collisions in the first place?