My First PathFinding Program

Blitz3D Forums/Blitz3D Beginners Area/My First PathFinding Program

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Thanks for the replies, even yours puki, lol.

I was thinking today though, if your pathfinding system is meant to make an object move around another object, then why would you need collision detection for those 2 objects?

lol, I'll keep playing with it.

Edit: Just as I suspected, turning the collisions of the player, scenary, and structures off, makes the player move alot better. And thanks for the idea of turning the radius down too, but like I said, why gobble up processing time if you dont need the collisions in the first place?