Hello all,
I'm currently using Sprite Control for Sprite managing and that sort of stuff. But I'm always getting the same problem: When I load a sprite with LoadImage3D() (The SpriteControl's command to load a sprite), I put the flag 2 (that means Alpha) in the function.
Well, the sprite doesn't get transparent, even if I draw a 10,10,10 RGB Picture to load it with Sprite Control. What happens is that i think sprites/textures generated from scratch in Blitz3D don't get alpha properties, don't know why. Every texture I create using CreateTexture() (with flag 2) and draw semi-transparent RGB to it, it just doesn't get alpha. What can i do to create textures/sprites from scratch and get them to be transparent (with and without SpriteControl)?
Hope you understand what i'm saying, my english sucks ;).
Thanks in advance,
Rafael.
I'm currently using Sprite Control for Sprite managing and that sort of stuff. But I'm always getting the same problem: When I load a sprite with LoadImage3D() (The SpriteControl's command to load a sprite), I put the flag 2 (that means Alpha) in the function.
Well, the sprite doesn't get transparent, even if I draw a 10,10,10 RGB Picture to load it with Sprite Control. What happens is that i think sprites/textures generated from scratch in Blitz3D don't get alpha properties, don't know why. Every texture I create using CreateTexture() (with flag 2) and draw semi-transparent RGB to it, it just doesn't get alpha. What can i do to create textures/sprites from scratch and get them to be transparent (with and without SpriteControl)?
Hope you understand what i'm saying, my english sucks ;).
Thanks in advance,
Rafael.