Did you see this function? This is exactly what I need it to do, just not sure where or how to implement it properly:
Rem
bbdoc: Set the rotation of the viewport
about: SetViewRotation allows you to rotate the entire viewport, so that all
drawing is rotated according to the @angle parameter.
endrem
Function SetViewRotation(angle:Float)
Global o_angle:Float
glMatrixMode GL_PROJECTION
glRotatef angle-o_angle,0,0,1
o_angle=angle
glMatrixMode GL_MODELVIEW
glLoadIdentity
End Function
Rem
bbdoc: Set the rotation of the viewport
about: SetViewRotation allows you to rotate the entire viewport, so that all
drawing is rotated according to the @angle parameter.
endrem
Function SetViewRotation(angle:Float)
Global o_angle:Float
glMatrixMode GL_PROJECTION
glRotatef angle-o_angle,0,0,1
o_angle=angle
glMatrixMode GL_MODELVIEW
glLoadIdentity
End Function