Thanks for the info. Makes me hanker for a Max2D C library - would be handy to be able to link everything into C/C++ rather than faff around "glueing" C stuff about Max just to get at the juicy bits.
If you've got time to post on how you find the lua module you eventually opt for then I'd be interested to read it.
If you've got time to post on how you find the lua module you eventually opt for then I'd be interested to read it.