I used this code to see what the default Coords are in Blitz and as I suspected, what I thought was the correct system was wrong, I think I was thinking too much 2d system where the Positive Y goes downward and trying to translate a 2d system into 3d, got me all messed up.
heres the code...
and the correct coordinate system would be...

Thanks everyone for your help there and sorry for being so confused, lol
heres the code...
Graphics3D 1024,768,32,1 SetBuffer BackBuffer() Cone = CreateCone() PositionEntity Cone,0,0,0 EntityColor Cone, 255,0,0 Sphere = CreateSphere() PositionEntity Sphere,0,0,0 EntityColor Sphere, 255,255,0 Cam = CreateCamera() PositionEntity Cam, 0,70,-70 PointEntity Cam,Cone While Not KeyHit(1) If KeyDown(200) ;up arrow MoveEntity Sphere,0,1,0 EndIf If KeyDown(208) ;down arrow MoveEntity Sphere,0,-1,0 EndIf If KeyDown(203) ;left arrow MoveEntity Sphere,-1,0,0 EndIf If KeyDown(205) ;right arrow MoveEntity Sphere,1,0,0 EndIf If KeyDown(12) ;minus MoveEntity Sphere,0,0,-1 EndIf If KeyDown(13) ;equals MoveEntity Sphere,0,0,1 EndIf RenderWorld Text 10,10,"Camera Coords: "+EntityX(Cam,True)+", "+EntityY(Cam,True)+", "+EntityZ(Cam,True) Text 10,50,"Spheres X, Y, Z: "+EntityX(Sphere,True)+", "+EntityY(Sphere,True)+", "+EntityZ(Sphere,True) Flip Wend
and the correct coordinate system would be...
Thanks everyone for your help there and sorry for being so confused, lol