Is it just me or does gaming suck nowdays?

Miscellaneous Forums/General Discussion/Is it just me or does gaming suck nowdays?

Trying to make a game realistic is a part of appealing to the ego, which says that the physical world and its appearance are totally real and that `things` really happen, especially bad things. Making a game realistic looking and acting just reinforces the idea that the physical world is real, which serves the ego's purposes, and all of the forms that this `realising` takes will be based on ego terms. Things blowing up, being shot, being killed, being destroyed, and it seeming to `be real` or have a `real effect` or being able to `really do it` draws people in to being hypnotized and deluded that such things are real.

It won't be too long before the world does have its holographic suites where things really do seem real and solid yet don't exist at all even on the physical level, and people will get all caught up in it and think it's really real and this will be the next big `wow, it seems so real` lure, tempting people to believe in the ego. And you might notice that the games that go for `realism` almost always also go for a theme of violence, destruction, separation, loss, lack, opposition, victimhood, etc... all themes of sepration that the ego loves to get lost in *because it adds to the sense of it being real*

An especially real-seeming explosion or an especially real seeming murder of some `opponent` is a great way to get psychologically involved with and caught up in the illusion that it is real. I'm surprised there aren't more totally vile disgusting `evil seeming` games out there, and I'm sure gradually there will be because people (and their ego's) keep gradually pushing back the barriers of what is enough. Nobody questions it because they only see small violations of their tolerance, but over time it all adds up and gradually things get darker and darker. That's where it's heading and it's not because it's a computer game, it's because it's based on egocentric philosophies. Ego really delights in torture and insanity.

So I say watch out for getting caught up in trying to make reality out of illusions. That's what the so called march of progress is all about. We start out living in a dream, based on separation, where nothing is real, and everything is fragmented, and then seek to build out of that things that seem to have consistency or can be controlled or made to seem like they really happen. Before you know it you're trying to make your graphics extra realistic or with extra detail or extra rendered or with extra realistic physics or behaving just like real life or with real life scenarios of war and terror. That isn't inspired, not at all. That's just taking the easy path of ego pursuit. It takes no real thought at all, no inspiration, no imagination. It gets darker and more confusing and more sadistic as it goes along - and generally speaking, more empty. These games get to be void of all meaning, they have no relationship to sanity or to Reality, they are dreams acting like reality so as to entire further dreaming. There is no drive to wake up or to be enlightened or to have a sense of spirituality or to be honest or to see things for what they really are. Indeed how can there ever be a game that doesn't deceive with smoke and magic?

Maybe one avenue games need to take is to stop taking themselves and their `reality` to dam seriously. At least funny games can, if not too sadistic, be fun. At least humor is a step towards `light` rather than darkness. Maybe we just need to laugh more?

I think we also should focus more on art. The purpose of art is supposed to be that you reveal some of the nature of True Reality or even create mystical insight based on the presentation of what you're doing and what it's saying on a subtle level. I think that artistic games that have their own style are more interesting than `realistic` games that just try to copy the real world.