Canvas or Image Shift

BlitzMax Forums/BlitzMax Programming/Canvas or Image Shift

:) Thank you Dreamora! When you say "for all image do", do you mean i have to cycle through all the images that are placed (level by level), read pixel data for it, copy the pixel data to the segment of pixmap that corresponds to the tile, then go to the next segment, do the same until finished?

How is this process complicated by PNG files that use alpha? Whenever I tried to load a PNG file as a pixmap and display it, the displayed image went AWOL if it had an alpha channel.

Edit: Also, I think I hit another snag. What am I to do with the free-placed tokens that aren't restricted by the tiling snap? These can be selected by clicking on them, dragged anywhere the user wants, and they have to be drawn correctly as the scroll-trackbar moves.