BlitzMax ARM support

Miscellaneous Forums/General Discussion/BlitzMax ARM support

Even if this does go through, I'm just curious, how exactly will this be implemented?

I mean, considering the fact BMax, as it is, is designed to be cross-platform with little OS-specific tweaks thrown in via Windows, Mac, and Linux........how will these new systems add up in the grand scheme of things with the existing system support?

Will the ARM support be another "layer" of cross-platform stuff for Phones, GP2x, GBA/DS, or will it work within the current BMax modules and work with one another?

I just figured due to all the different coding requirements (limited system specs as already mentioned), that each supported system with all their differences between one another, would require a stand-alone set of modules for it to work properly/efficiently with said system.....with a similar style of coding functionality/setup as BMax already has.