I can still remember the thrill of porting Skidmarks to the Megadrive. We used AmiBlitz and 90% of the same code base. The fact that handhelds like early consoles have such limited resources in my view actually makes game development easier not harder. Handheld development also still seems to be one of the easier entry points if you want to work in the industry.
I must admit one of my main interests in this project is to get some hands on experience with the bcc compiler workings, at the moment, any old user can add modules to BlitzMax but there is only 1 guy who knows anything about whats really going on under the hood...
I must admit one of my main interests in this project is to get some hands on experience with the bcc compiler workings, at the moment, any old user can add modules to BlitzMax but there is only 1 guy who knows anything about whats really going on under the hood...