BlitzMax ARM support

Miscellaneous Forums/General Discussion/BlitzMax ARM support

Although support for Pocket PC and GBA?DS would be great, lets think about it for a second. According to http://www.w3schools.com/browsers/browsers_stats.asp Micro$oft Windows counts for 90% of the currently Operating Systems being used worldwide, while Mac is a mesly 3.8% and Linux is a tiny 3.5%. Since Windows is the most popular OS how many people do you think will actually play your game on Pocket PC, since
1)They are expensive
2)Not Many People Have One
3)The Hardware is limited compared to a regular pc.
Phones Enabled Games are very complicated to write and even if you do manage to get something working, you would need to have a contract with the phone company as there is no way for your users to simply purchase it from your site and download it. They would need to purchase it from the phone company and use the phone companies download system which lowers your profits greatly. Nintendo DS development would require homebrew tools like flash carts, and unofficial compilers to get it to work. Even then it wouldn't be 100% legal and you couldn't actually sell it without risking being sued by Nintendo. Even then Nintendo requires you to have a large company with loads of cash to become a one of their partners. In my option as a indie game developer i doubt Nintendo will ever support indie game developers instead favoring large companies like Rare, Enix, Squaresoft who have large profolios and loads of cash. If BRL made this module free it would mean the end of BlitzBASIC as we know it, so mostly it would cost $100+ which is too much for casual game makers, Hobbies, Indie Game Developers etc. As far as GP32X is conserned to my knowledge it was never released in the US and you would need to buy it imported in order to use it which i can't see it happening as GBA/DS has a stronghold on the portable games system market.