Scrolling, collisions, rotation

BlitzMax Forums/BlitzMax Beginners Area/Scrolling, collisions, rotation

Rect collision is in as default since day one but only for the optimized collision system not the "destructive" way (ie using the old blitz like commands that internal wrap to the layer system and clear the layer all the time?!)

But you are right, beside ImageBuffers, I expected the stuff to be in as well. Thats one of the reasons I implemented the DrawImageArea command quite fast because it is needed for some optimized things (tilemap for example with "binding" textures all the time is suicide. Doing it with batching is horror for pseudo depth sorting as BM does not support a depth)


Image buffers are a problem because of the OpenGL side, at least theoretically. It is not part of OpenGL 1.2 which is what BM set as base although it is that stone aged that it definitely would benefit of getting 1.3 (4) / DX9 as base instead of become more and more incompatible to current gen cards and systems.