@Benny - Thanks for trying that. I am pretty much at a loss as to why create texture is failing. On that card/chipset.
@Chugs40 - have you tried the DX9 driver on that older machine?
I have done some research on the card and its ability to support DX9, for most part I see issues with calling createtexture failing, and Game manufatures saying chipset is not supported. This is in Microsofts SDK examples as well. Now Intels site shows some compatibility with some games but alot have problems so its hard to say if the game is really using the DX9 api or not. Many times Game vendors will say requires DX9 but they might use older API, for compatibility rendering with older cards.
Since Clocks example runs in a window. What display depth do you have your desktop set to. If its 16bit can you try changing it to 32 bit.
I wonder if there is incompatibility with 32bit textures on 16 bit display with this chipset?
Thanks for trying this all out.
Doug Stastny
@Chugs40 - have you tried the DX9 driver on that older machine?
I have done some research on the card and its ability to support DX9, for most part I see issues with calling createtexture failing, and Game manufatures saying chipset is not supported. This is in Microsofts SDK examples as well. Now Intels site shows some compatibility with some games but alot have problems so its hard to say if the game is really using the DX9 api or not. Many times Game vendors will say requires DX9 but they might use older API, for compatibility rendering with older cards.
Since Clocks example runs in a window. What display depth do you have your desktop set to. If its 16bit can you try changing it to 32 bit.
I wonder if there is incompatibility with 32bit textures on 16 bit display with this chipset?
Thanks for trying this all out.
Doug Stastny