Tyler: Indiepaths Render2Texture will help you do what you want. Another way isn't there.
T2D is nice but that damned bugged on the physics side that it is a good joke. The rigid collision response is that bugged that they removed it from editor and it is now only usable through script to make sure only "advanced users" (ie those that are able to work around all its bugs) use it.
I own it since early EA because I hoped it would give me the opportunity of fast prototyping ... result: skip it, DX driver is as broken as with any Torque, OpenGL one requires OpenGL 2 compliant hardware to work usefully (ie bye bye intel)
T2D is nice but that damned bugged on the physics side that it is a good joke. The rigid collision response is that bugged that they removed it from editor and it is now only usable through script to make sure only "advanced users" (ie those that are able to work around all its bugs) use it.
I own it since early EA because I hoped it would give me the opportunity of fast prototyping ... result: skip it, DX driver is as broken as with any Torque, OpenGL one requires OpenGL 2 compliant hardware to work usefully (ie bye bye intel)