The only reason I can agree with parts of this is because, right now, I'm searching franticly for what I believe to be a required functionality that was in BlitzPlus that I'm missing dearly (ImageBuffer). If I could figure that out, though, all the problems in my life would be solved. As for the physics, collisions, AI and stuff like that, I enjoy those challenges, because although it requires me to reach deep and pull out my best foresight and problem solving skills, I know the ability to make it happen is there (even if it's on a very simple scale compared to major physics/ai engines). What I'm getting right now is that something I could've done easily with BlitzPlus is going to beat me about the head and shoulders with BMax (and in my opinion, it shouldn't be that difficult ... because my opinion is based on being spoiled by the simplicity of how it WAS), if I can do it at all. Yay.
Scrolling, collisions, rotation
BlitzMax Forums/BlitzMax Beginners Area/Scrolling, collisions, rotationThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.