Gee crimminy crap, I've read through what has to be fifteen million posts on people having problems with the change to the way the buffers are setup (now non-existant) Nearly every one of which trails off and doesn't get answered completely, and most assume you know exactly how the Pixmaps work and how to achieve what you want by playing hop-scotch with the TImage and TPixmap. Can't BRL ease our pain and suffering and just add a blasted imagebuffer imitation?
Anyone want to help a brother out and aim me towards a good Pixmap tutorial? I'm not even sure if it's what I need to achieve my goal, but the other posts I've found so far have been little to no help.
Edit: Breakthrough?! I think I need to load all my images up as Pixmaps, draw them to one large pixmap (depending on the users size input it could be from 1 x 1 inch [72 x 72 pixels] to 40+ inches on either side) then convert that to an image ... and then display that on a canvas. I've got no clue how, but dern it, I'll find out. Any help would be great, thanks!
Edit(x2): Still no good :( Pixmap loading of my PNG file produces a horrendous blocky / psychadelic image for images with Alpha channels. BMax doesn't want me to succeed.
Anyone want to help a brother out and aim me towards a good Pixmap tutorial? I'm not even sure if it's what I need to achieve my goal, but the other posts I've found so far have been little to no help.
Edit: Breakthrough?! I think I need to load all my images up as Pixmaps, draw them to one large pixmap (depending on the users size input it could be from 1 x 1 inch [72 x 72 pixels] to 40+ inches on either side) then convert that to an image ... and then display that on a canvas. I've got no clue how, but dern it, I'll find out. Any help would be great, thanks!
Edit(x2): Still no good :( Pixmap loading of my PNG file produces a horrendous blocky / psychadelic image for images with Alpha channels. BMax doesn't want me to succeed.