Who's Using LUA?

BlitzMax Forums/BlitzMax Programming/Who's Using LUA?

Sorry to be posting again about LUA, but a casual comment in the module tweaks forum is perhaps the wrong place to ask. There seem to be at least three public LUA modules and I've found at least another two people who are or were writing their own LUA modules.

I'm really struggling to work out which module(s) I should be using to use LUA in BlitzMax. I'm working on a large, complex game and I don't want to get caught out using the wrong module and suffer a huge waste of time rewriting tons of stuff later. I'm really looking for all kinds of information and advice from people who are seriously using LUA. Which module(s) are you using? Why? Is one easier? Is one more feature-packed? Is one more stable/reliable? Is one more bug-free?

There just doesn't seem to be much discussion of these modules compared to 2d and 3d engines, compression modules, and these sort of things, and that makes it impossible for me to judge the relative merits of each.