It's mainly the instability that is causing grief for us. We are also having strange, illogical importing issues, but
I know things like that smooth out over time.
If the package allows as much freedom as you guys insist, then I suppose that's not much of an issue, then, either.
To be perfectly frank, I'm really just upset that we're not using Blitz (Yeah yeah, I'm a fanboy). I mean, I've looked.
I actually paid a google researcher 50 bucks to help me find the best language or engine setup for me to create
games as a hobby. He did his research, came up with a whole list of setups, but recommended I specifically try one of
the Blitz packages. I had been shopping around for a very long time before that and I knew of DB, Allegro, VB, Torque
and whatnot. I had even tried most of them. But once I compiled a little test program in blitz I knew this was the
one. The fun I've had programming since then has confirmed it.
I just wish everyone in the world used blitz. Everyone would be happy and issues like this could be avoided.
I know things like that smooth out over time.
If the package allows as much freedom as you guys insist, then I suppose that's not much of an issue, then, either.
To be perfectly frank, I'm really just upset that we're not using Blitz (Yeah yeah, I'm a fanboy). I mean, I've looked.
I actually paid a google researcher 50 bucks to help me find the best language or engine setup for me to create
games as a hobby. He did his research, came up with a whole list of setups, but recommended I specifically try one of
the Blitz packages. I had been shopping around for a very long time before that and I knew of DB, Allegro, VB, Torque
and whatnot. I had even tried most of them. But once I compiled a little test program in blitz I knew this was the
one. The fun I've had programming since then has confirmed it.
I just wish everyone in the world used blitz. Everyone would be happy and issues like this could be avoided.