Transfering Lots of data quickly in a net game

Blitz3D Forums/Blitz3D Programming/Transfering Lots of data quickly in a net game

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And remember there is a maximum size for packets in TCPIP UDP, I don't remember how much but while trying to send a 320x240 BW picture over network I touched the limit. I will add that compression is not any good for LAN (fast) networks, except if you are using techniques like described above. And packet loss happens, so it is good to send global state messages from time to time.