Torque's a good tool but so is Blitz. Torque is definitely not a good tool for drag and drop game making. I don't know where you got that idea. You'll need more experienced team members if you're going to use Torque as it's the harder tool to get a real grasp on. The benefits of it are that you get the C++ core, it does come with a full suit of editors for GUI, particles, and levels, it's been ported to Xbox 360 among other high profile platforms (and any script code or game side C++ changes will slide in), and yes the guys behind it are a bit more business savy ... though I don't really think Bill Gates claiming that his son's favorite game Marble Blast Ultra on Xbox 360 is some false hype. In my opinion that's a real result of what you can do with Torque. The guys at Garage Games will support you if you've got a good game and you use their platform so that's actually a real benefit ... not just hype.