Forgive me, I just want a place to vent.
So I've joined this group of programmers and artists. We're all 4th year students except for the "leader" who started
this whole thing. He was a programming student who now teaches at the College across the river from my Uni. Good guy.
But he's insisting on using Torque. And he's already spent many hundreds of dollars on the engine + "lighting pack"
(wtf?) + content packs, etc.
Him and his buddy both have their programming degrees. They've told me they know how to do things in OpenGL. And they've got
four of us "New media" guys to model whatever they need. Yet they insist on using this automatic cookie-cutter game-maker.
Besides the huge lack of potential for originality with this package, the other main gripe so far has been its stability.
The Torque demo games are very picky about which machines they run on! They don't even start up on half the machines
at the school. Some machines will run them, but they still crash intermittently. At today's meeting, while we were
working out our pipeline for importing models, it crashed 4 times. 4! All within 3 hours! And we don't have any complicated
scripts written yet. (For the record, I've NEVER seen a Blitz game refuse to run on any machine I've tried. The only time I've
seen my games crash is when I divide by zero, etc.)
So my question is: What's the appeal of Torque? (Besides the obvious drag-n-drop game making)
I've already demonstrated Blitz's superior stability and control to the other team members and they see it. But we
don't want to have to split. Especially since we have a good group set up here.
Oi vey! Why me?
So I've joined this group of programmers and artists. We're all 4th year students except for the "leader" who started
this whole thing. He was a programming student who now teaches at the College across the river from my Uni. Good guy.
But he's insisting on using Torque. And he's already spent many hundreds of dollars on the engine + "lighting pack"
(wtf?) + content packs, etc.
Him and his buddy both have their programming degrees. They've told me they know how to do things in OpenGL. And they've got
four of us "New media" guys to model whatever they need. Yet they insist on using this automatic cookie-cutter game-maker.
Besides the huge lack of potential for originality with this package, the other main gripe so far has been its stability.
The Torque demo games are very picky about which machines they run on! They don't even start up on half the machines
at the school. Some machines will run them, but they still crash intermittently. At today's meeting, while we were
working out our pipeline for importing models, it crashed 4 times. 4! All within 3 hours! And we don't have any complicated
scripts written yet. (For the record, I've NEVER seen a Blitz game refuse to run on any machine I've tried. The only time I've
seen my games crash is when I divide by zero, etc.)
So my question is: What's the appeal of Torque? (Besides the obvious drag-n-drop game making)
I've already demonstrated Blitz's superior stability and control to the other team members and they see it. But we
don't want to have to split. Especially since we have a good group set up here.
Oi vey! Why me?