2D Overhead scrolling maze

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Scott,

fter doing the MinGW thing and rebuilding all modules, your stuff worked like a charm. Great stuff, and I'll probably use it.

Another question though... If anyone's seen on here the demo where it takes a very large PNG or some other bitmap and breaks it up into smaller pieces so any video card can handle it... Would it be possible to make a map using one large image for the obstacles and transparent alpha for the background and test collisions against that? That might be a way to break out of the grid format... Just a thought.

Thanks!