Scott,
fter doing the MinGW thing and rebuilding all modules, your stuff worked like a charm. Great stuff, and I'll probably use it.
Another question though... If anyone's seen on here the demo where it takes a very large PNG or some other bitmap and breaks it up into smaller pieces so any video card can handle it... Would it be possible to make a map using one large image for the obstacles and transparent alpha for the background and test collisions against that? That might be a way to break out of the grid format... Just a thought.
Thanks!
fter doing the MinGW thing and rebuilding all modules, your stuff worked like a charm. Great stuff, and I'll probably use it.
Another question though... If anyone's seen on here the demo where it takes a very large PNG or some other bitmap and breaks it up into smaller pieces so any video card can handle it... Would it be possible to make a map using one large image for the obstacles and transparent alpha for the background and test collisions against that? That might be a way to break out of the grid format... Just a thought.
Thanks!