Hi
Cheers, I'm not much of a DB programmer either.
DB example (may not be quite right)
for i = 0 to 20
make object plain (950+i),40,80
texture object (950+i),950
add limb 950+i,1,11
texture limb 950+i,4,11
rotate limb 950+i,1,0,90,0
next
So (Beaker), does that mean that the child entity is 'glued' to the parent, and that when the parent moves, the child moves with it?
Chris
Cheers, I'm not much of a DB programmer either.
DB example (may not be quite right)
for i = 0 to 20
make object plain (950+i),40,80
texture object (950+i),950
add limb 950+i,1,11
texture limb 950+i,4,11
rotate limb 950+i,1,0,90,0
next
So (Beaker), does that mean that the child entity is 'glued' to the parent, and that when the parent moves, the child moves with it?
Chris