DB add limb equivalent

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Hi

Cheers, I'm not much of a DB programmer either.

DB example (may not be quite right)

for i = 0 to 20
make object plain (950+i),40,80
texture object (950+i),950
add limb 950+i,1,11
texture limb 950+i,4,11
rotate limb 950+i,1,0,90,0
next

So (Beaker), does that mean that the child entity is 'glued' to the parent, and that when the parent moves, the child moves with it?

Chris