Geometery/Trig Help!

BlitzMax Forums/BlitzMax Programming/Geometery/Trig Help!

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Basically instead of trig stuff with tangents and triangles, I pretended that the line was a vector or a normal and the math is simple once you look at it that way and you know about how to normalize vecotrs by dividing their coordinates by their length


I think I gotta learn me some more maths. You made that way too easy. :)