Big Integer handling in Blitz Basic 2D?

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Well you simply need to work out your smallest unit.

Make it 10 and you can handle numbers up to 20billion.
Make it 100 and you can handle numbers up to 200billion
Make it 1000 and you can handle numbers up to 2 trillon.

I'm finding hard to believe that an INT won't give you the precision you need. If not, floats should be perfectly workable.