Vista Blitz and OpenGL

BlitzMax Forums/BlitzMax OpenGL Programming/Vista Blitz and OpenGL

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So now i'm scared. Windows saying there's only support up to 1.4 and i'm using 2.0 (shaders and such). I tried to run my app in vista. Works for the file request and crashs when it tries to render 3D.

This scared me enough to start looking at C# and XNA. So does anyone really know the deal with Vista OpenGL AND BLITZ. Since mark is working on his 3d mod..i wonder where he is in on this.

I like BlitzMax( for the most part) i've already done alot of work in it. Though XNA really has alot of those tools made already( and i know how they work now..so i don't feel so bad about using them ). I just need to be able to make a clear sound decision...like now..or at least very soon. Any input will help. :)