I am using about the lowest possible card for this. An ATi Radeon 7000.
I got about 30fps and mem use of 860+/-
But I got no sound... no hum mentioned...
I have a soundblaster card in this machine... an older version (aka the $9.00 wonder)
Boss demo! Very smooth!
I got about 30fps and mem use of 860+/-
But I got no sound... no hum mentioned...
Initializing engine... Leadwerks 3D Engine Version 0.11 OpenGL version 1.3.1072 WinXP Release OpenGL vendor: ATI Technologies Inc. OpenGL render device: RADEON 7000 SDR x86/MMX/3DNow!/SSE2 OpenGL extensions supported: GL_ARB_texture_non_power_of_two: 0 GL_EXT_texture_filter_anisotropic: 1 GL_ARB_texture_compression: 1 WGL_ARB_multisample: 0 GL_EXT_secondary_color: 1 wglSwapIntervalEXT: 1 GL_ARB_multitexture: 1 Vertex buffer objects: 0 Max texture size: 2048 Max cubemap size: 2048 Max texture units: 3 Max multisample: 0 Max anisotropy: 16 Max clip planes: 6 Max lights: 8 Shadows supported: 0 Loading Plugins... Loading plugin "smf.dll"... Loading plugin "stf.dll"... Loading plugin "textureformats.dll"... Loading plugin "vtf.dll"... Loading materials... Loading models... Loading sounds... Engine initialized successfully Initializing OpenAL... [ERROR] : Failed to initialize sound device. Loading world "maps\fenceexample.3dw"... Loading object "material"... Loading object "material"... [ERROR] : Missing texture "dev\portalzone" Loading object "material"... Loading object "material"... Loading object "material"... Loading object "material"... Loading object "material"... Loading object "material"... Loading object "material"... Loading object "material"... Loading object "material"... Loading object "material"... Loading object "material"... Loading object "material"... Loading object "material"... Loading object "material"... Loading object "material"... Loading object "material"... Loading object "material"... Loading object "material"... Loading object "material"... Loading object "material"... Loading object "material"... Loading object "material"... Loading object "material"... Loading object "material"... [ERROR] : Missing texture "warehouse\wh_concrete2_thb256" Loading object "meshreference"... Loading object "meshreference"... Loading object "meshreference"... Loading object "meshreference"... Loading object "meshreference"... Loading object "meshreference"... Loading object "meshreference"... Loading object "meshreference"... Loading object "meshreference"... Loading object "visgroup"... Loading object "visgroup"... Loading object "visgroup"... Loading object "visgroup"... Loading object "mesh"... Creating model instance... Loading model "fence\fence_post_mid"... Loading limb... Position: 0.000000000, 0.000000000, 0.000000000 Rotation: 0.000000000, 0.000000000, 0.000000000 Scale: 1.00000000, 1.00000000, 1.00000000 Material: fence\fencepoles 267 vertices 206 triangles 0 children Adding limb instance... Loading object "mesh"... Creating model instance... Loading model "fence\fence_post_segment"... Loading limb... Position: 0.000000000, 0.000000000, 0.000000000 Rotation: 0.000000000, 0.000000000, 0.000000000 Scale: 1.00000000, 1.00000000, 1.00000000 Material: fence\fencepoles 198 vertices 116 triangles 0 children Loading limb... Position: 0.000000000, 0.000000000, 0.000000000 Rotation: 0.000000000, 0.000000000, 0.000000000 Scale: 1.00000000, 1.00000000, 1.00000000 Material: fence\chainlink1 12 vertices 4 triangles 0 children Adding limb instance... Adding limb instance... [ERROR] : Model limb count (1) does not match world file (2). Loading object "mesh"... Creating model instance... Loading model "fence\fence_post_corner"... Loading limb... Position: 0.000000000, 0.000000000, 0.000000000 Rotation: 0.000000000, 0.000000000, 0.000000000 Scale: 1.00000000, 1.00000000, 1.00000000 Material: fence\fencepoles 298 vertices 242 triangles 0 children Adding limb instance... Loading object "mesh"... Creating model instance... Adding limb instance... Adding limb instance... [ERROR] : Model limb count (1) does not match world file (2). Loading object "mesh"... Creating model instance... Loading model "fence\fence_post_end"... Loading limb... Position: 0.000000000, 0.000000000, 0.000000000 Rotation: 0.000000000, 0.000000000, 0.000000000 Scale: 1.00000000, 1.00000000, 1.00000000 Material: fence\fencepoles 320 vertices 218 triangles 0 children Adding limb instance... Loading object "mesh"... Creating model instance... Adding limb instance... Adding limb instance... [ERROR] : Model limb count (1) does not match world file (2). Loading object "mesh"... Creating model instance... Adding limb instance... Loading object "mesh"... Creating model instance... Loading model "warehouse\tank"... Loading limb... Position: 0.000000000, 0.000000000, 0.000000000 Rotation: 0.000000000, 0.000000000, 0.000000000 Scale: 1.00000000, 1.00000000, 1.00000000 Material: warehouse\tankskin1 1454 vertices 1102 triangles 0 children Adding limb instance... [ERROR] : Missing texture "sprites\spotlight" Loading object "mesh"... Creating model instance... Loading model "warehouse\oildrum"... Loading limb... Position: 0.000000000, 0.000000000, 0.000000000 Rotation: 0.000000000, 0.000000000, 0.000000000 Scale: 1.00000000, 1.00000000, 1.00000000 Material: desktop\oildrum_material_0 272 vertices 256 triangles 0 children Adding limb instance... Loading model "warehouse\oildrum_lod1"... Loading limb... Position: 0.000000000, 0.000000000, 0.000000000 Rotation: 0.000000000, 0.000000000, 0.000000000 Scale: 1.00000000, 1.00000000, 1.00000000 Material: desktop\oildrum_material_0 208 vertices 192 triangles 0 children Adding limb instance... Loading model "warehouse\oildrum_lod2"... Loading limb... Position: 0.000000000, 0.000000000, 0.000000000 Rotation: 0.000000000, 0.000000000, 0.000000000 Scale: 1.00000000, 1.00000000, 1.00000000 Material: desktop\oildrum_material_0 144 vertices 128 triangles 0 children Adding limb instance... [ERROR] : Missing texture "sprites\spotlight" [ERROR] : Model limb count (3) does not match world file (1). Loading object "mesh"... Creating model instance... Adding limb instance... Adding limb instance... Adding limb instance... [ERROR] : Missing texture "sprites\spotlight" [ERROR] : Model limb count (3) does not match world file (1). Loading object "mesh"... Creating model instance... Adding limb instance... Adding limb instance... Adding limb instance... [ERROR] : Missing texture "sprites\spotlight" [ERROR] : Model limb count (3) does not match world file (1). Loading object "mesh"... Creating model instance... Loading model "warehouse\stack2"... Loading limb... Position: 0.000000000, 0.000000000, 0.000000000 Rotation: 0.000000000, 0.000000000, 0.000000000 Scale: 1.00000000, 1.00000000, 1.00000000 Material: warehouse\stack2skin 286 vertices 276 triangles 0 children Adding limb instance... Loading object "mesh"... Creating model instance... Loading model "warehouse\stack1"... Loading limb... Position: 0.000000000, 0.000000000, 0.000000000 Rotation: 0.000000000, 0.000000000, 0.000000000 Scale: 1.00000000, 1.00000000, 1.00000000 Material: warehouse\stack1skin 162 vertices 94 triangles 0 children Adding limb instance... Loading object "mesh"... Creating model instance... Adding limb instance... Loading object "mesh"... Creating model instance... Loading model "industrial\light01"... Loading limb... Position: 0.000000000, 0.000000000, 0.000000000 Rotation: 0.000000000, 0.000000000, 0.000000000 Scale: 1.00000000, 1.00000000, 1.00000000 120 vertices 40 triangles 0 children Loading limb... Position: 0.000000000, 0.000000000, 0.000000000 Rotation: 0.000000000, 0.000000000, 0.000000000 Scale: 1.00000000, 1.00000000, 1.00000000 1164 vertices 388 triangles 0 children Adding limb instance... Adding limb instance... [ERROR] : Model limb count (1) does not match world file (2). Loading object "lightmap"... Loading object "brush"... Loading texture "train\traintrack01a"... Loading object "brush"... Loading texture "metal\metalwall05a"... Loading object "brush"... Loading texture "metal\metalwall05d"... Loading material "dev\caulk"... Loading object "brush"... Loading texture "train\traintrack01b"... Loading object "brush"... Loading material "warehouse\wh_concrete2_thb256"... [ERROR] : Failed to load material "wh_concrete2_thb256" Loading texture "warehouse\wh_concrete2"... Loading object "brush"... Loading texture "train\traintrack01side"... Loading object "brush"... Loading object "brush"... Loading object "brush"... Loading object "brush"... Loading object "brush"... Loading texture "warehouse\wh_concrete1"... Loading object "brush"... Loading material "metal\metalwall01f"... Loading texture "metal\metalwall01f_a"... Loading object "brush"... Loading texture "metal\metalwall01a"... Loading object "brush"... Loading texture "brick\brickwall01b"... Loading object "brush"... Loading object "brush"... Loading texture "brick\brickwall01c"... Loading object "brush"... Loading object "brush"... Loading object "brush"... Loading texture "warehouse\wh_lrgdoor1"... Loading object "brush"... Loading object "brush"... Loading object "brush"... Loading texture "metal\metalwall02a"... Loading object "brush"... Loading object "brush"... Loading object "brush"... Loading texture "metal\metalwall05c"... Loading object "brush"... Loading texture "building_template\building_template04f"... Loading object "brush"... Loading object "brush"... Loading texture "metal\metalwall04a"... Loading object "brush"... Loading material "metal\metalwall04d"... Loading texture "metal\metalwall04d_a"... Loading object "brush"... Loading object "brush"... Loading material "dev\portalzone"... [ERROR] : Failed to load material "portalzone" Loading solid entity "portalzone"... Loading object "entity"... Loading entity "sunlight"... [ERROR] : Missing texture "sprites\sun" Loading object "entity"... Loading entity "env_cubemap"... [ERROR] : Missing texture "sprites\camera" Loading object "entity"... Loading entity "ambientnoise"... Initializing OpenAL... [ERROR] : Failed to initialize sound device. [ERROR] : Missing texture "sprites\speaker" Loading object "entity"... Loading entity "spotlight"... [ERROR] : Missing texture "sprites\spotlight" [ERROR] : Missing texture "sfx\spotlight2" Loading object "entity"... Loading entity "corona"... Finished loading world... Building portals... Portals built in 1233 msecs. Loading texture "fence\fencepoles"... Loading material "fence\chainlink1"... Loading texture "fence\chainlink1"... Loading texture "warehouse\oildrum_material_0"... Loading texture "warehouse\tankskin1"... Loading texture "warehouse\stack1skin"... Loading texture "warehouse\stack2skin"... Loading texture "sfx\flare1"... Closing program...
I have a soundblaster card in this machine... an older version (aka the $9.00 wonder)
Boss demo! Very smooth!