Leadwerks 3D Engine beta 0.11 available

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I am using about the lowest possible card for this. An ATi Radeon 7000.

I got about 30fps and mem use of 860+/-
But I got no sound... no hum mentioned...

Initializing engine...
Leadwerks 3D Engine Version 0.11
OpenGL version 1.3.1072 WinXP Release
OpenGL vendor: ATI Technologies Inc.
OpenGL render device: RADEON 7000 SDR x86/MMX/3DNow!/SSE2
OpenGL extensions supported:
GL_ARB_texture_non_power_of_two: 0
GL_EXT_texture_filter_anisotropic: 1
GL_ARB_texture_compression: 1
WGL_ARB_multisample: 0
GL_EXT_secondary_color: 1
wglSwapIntervalEXT: 1
GL_ARB_multitexture: 1
Vertex buffer objects: 0
Max texture size: 2048
Max cubemap size: 2048
Max texture units: 3
Max multisample: 0
Max anisotropy: 16
Max clip planes: 6
Max lights: 8
Shadows supported: 0
Loading Plugins...
Loading plugin "smf.dll"...
Loading plugin "stf.dll"...
Loading plugin "textureformats.dll"...
Loading plugin "vtf.dll"...
Loading materials...
Loading models...
Loading sounds...
Engine initialized successfully
Initializing OpenAL...
[ERROR] : Failed to initialize sound device.
Loading world "maps\fenceexample.3dw"...
Loading object "material"...
Loading object "material"...
[ERROR] : Missing texture "dev\portalzone"
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
Loading object "material"...
[ERROR] : Missing texture "warehouse\wh_concrete2_thb256"
Loading object "meshreference"...
Loading object "meshreference"...
Loading object "meshreference"...
Loading object "meshreference"...
Loading object "meshreference"...
Loading object "meshreference"...
Loading object "meshreference"...
Loading object "meshreference"...
Loading object "meshreference"...
Loading object "visgroup"...
Loading object "visgroup"...
Loading object "visgroup"...
Loading object "visgroup"...
Loading object "mesh"...
Creating model instance...
Loading model "fence\fence_post_mid"...
Loading limb...
Position: 0.000000000, 0.000000000, 0.000000000
Rotation: 0.000000000, 0.000000000, 0.000000000
Scale: 1.00000000, 1.00000000, 1.00000000
Material: fence\fencepoles
267 vertices
206 triangles
0 children
Adding limb instance...
Loading object "mesh"...
Creating model instance...
Loading model "fence\fence_post_segment"...
Loading limb...
Position: 0.000000000, 0.000000000, 0.000000000
Rotation: 0.000000000, 0.000000000, 0.000000000
Scale: 1.00000000, 1.00000000, 1.00000000
Material: fence\fencepoles
198 vertices
116 triangles
0 children
Loading limb...
Position: 0.000000000, 0.000000000, 0.000000000
Rotation: 0.000000000, 0.000000000, 0.000000000
Scale: 1.00000000, 1.00000000, 1.00000000
Material: fence\chainlink1
12 vertices
4 triangles
0 children
Adding limb instance...
Adding limb instance...
[ERROR] : Model limb count (1) does not match world file (2).
Loading object "mesh"...
Creating model instance...
Loading model "fence\fence_post_corner"...
Loading limb...
Position: 0.000000000, 0.000000000, 0.000000000
Rotation: 0.000000000, 0.000000000, 0.000000000
Scale: 1.00000000, 1.00000000, 1.00000000
Material: fence\fencepoles
298 vertices
242 triangles
0 children
Adding limb instance...
Loading object "mesh"...
Creating model instance...
Adding limb instance...
Adding limb instance...
[ERROR] : Model limb count (1) does not match world file (2).
Loading object "mesh"...
Creating model instance...
Loading model "fence\fence_post_end"...
Loading limb...
Position: 0.000000000, 0.000000000, 0.000000000
Rotation: 0.000000000, 0.000000000, 0.000000000
Scale: 1.00000000, 1.00000000, 1.00000000
Material: fence\fencepoles
320 vertices
218 triangles
0 children
Adding limb instance...
Loading object "mesh"...
Creating model instance...
Adding limb instance...
Adding limb instance...
[ERROR] : Model limb count (1) does not match world file (2).
Loading object "mesh"...
Creating model instance...
Adding limb instance...
Loading object "mesh"...
Creating model instance...
Loading model "warehouse\tank"...
Loading limb...
Position: 0.000000000, 0.000000000, 0.000000000
Rotation: 0.000000000, 0.000000000, 0.000000000
Scale: 1.00000000, 1.00000000, 1.00000000
Material: warehouse\tankskin1
1454 vertices
1102 triangles
0 children
Adding limb instance...
[ERROR] : Missing texture "sprites\spotlight"
Loading object "mesh"...
Creating model instance...
Loading model "warehouse\oildrum"...
Loading limb...
Position: 0.000000000, 0.000000000, 0.000000000
Rotation: 0.000000000, 0.000000000, 0.000000000
Scale: 1.00000000, 1.00000000, 1.00000000
Material: desktop\oildrum_material_0
272 vertices
256 triangles
0 children
Adding limb instance...
Loading model "warehouse\oildrum_lod1"...
Loading limb...
Position: 0.000000000, 0.000000000, 0.000000000
Rotation: 0.000000000, 0.000000000, 0.000000000
Scale: 1.00000000, 1.00000000, 1.00000000
Material: desktop\oildrum_material_0
208 vertices
192 triangles
0 children
Adding limb instance...
Loading model "warehouse\oildrum_lod2"...
Loading limb...
Position: 0.000000000, 0.000000000, 0.000000000
Rotation: 0.000000000, 0.000000000, 0.000000000
Scale: 1.00000000, 1.00000000, 1.00000000
Material: desktop\oildrum_material_0
144 vertices
128 triangles
0 children
Adding limb instance...
[ERROR] : Missing texture "sprites\spotlight"
[ERROR] : Model limb count (3) does not match world file (1).
Loading object "mesh"...
Creating model instance...
Adding limb instance...
Adding limb instance...
Adding limb instance...
[ERROR] : Missing texture "sprites\spotlight"
[ERROR] : Model limb count (3) does not match world file (1).
Loading object "mesh"...
Creating model instance...
Adding limb instance...
Adding limb instance...
Adding limb instance...
[ERROR] : Missing texture "sprites\spotlight"
[ERROR] : Model limb count (3) does not match world file (1).
Loading object "mesh"...
Creating model instance...
Loading model "warehouse\stack2"...
Loading limb...
Position: 0.000000000, 0.000000000, 0.000000000
Rotation: 0.000000000, 0.000000000, 0.000000000
Scale: 1.00000000, 1.00000000, 1.00000000
Material: warehouse\stack2skin
286 vertices
276 triangles
0 children
Adding limb instance...
Loading object "mesh"...
Creating model instance...
Loading model "warehouse\stack1"...
Loading limb...
Position: 0.000000000, 0.000000000, 0.000000000
Rotation: 0.000000000, 0.000000000, 0.000000000
Scale: 1.00000000, 1.00000000, 1.00000000
Material: warehouse\stack1skin
162 vertices
94 triangles
0 children
Adding limb instance...
Loading object "mesh"...
Creating model instance...
Adding limb instance...
Loading object "mesh"...
Creating model instance...
Loading model "industrial\light01"...
Loading limb...
Position: 0.000000000, 0.000000000, 0.000000000
Rotation: 0.000000000, 0.000000000, 0.000000000
Scale: 1.00000000, 1.00000000, 1.00000000
120 vertices
40 triangles
0 children
Loading limb...
Position: 0.000000000, 0.000000000, 0.000000000
Rotation: 0.000000000, 0.000000000, 0.000000000
Scale: 1.00000000, 1.00000000, 1.00000000
1164 vertices
388 triangles
0 children
Adding limb instance...
Adding limb instance...
[ERROR] : Model limb count (1) does not match world file (2).
Loading object "lightmap"...
Loading object "brush"...
Loading texture "train\traintrack01a"...
Loading object "brush"...
Loading texture "metal\metalwall05a"...
Loading object "brush"...
Loading texture "metal\metalwall05d"...
Loading material "dev\caulk"...
Loading object "brush"...
Loading texture "train\traintrack01b"...
Loading object "brush"...
Loading material "warehouse\wh_concrete2_thb256"...
[ERROR] : Failed to load material "wh_concrete2_thb256"
Loading texture "warehouse\wh_concrete2"...
Loading object "brush"...
Loading texture "train\traintrack01side"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading texture "warehouse\wh_concrete1"...
Loading object "brush"...
Loading material "metal\metalwall01f"...
Loading texture "metal\metalwall01f_a"...
Loading object "brush"...
Loading texture "metal\metalwall01a"...
Loading object "brush"...
Loading texture "brick\brickwall01b"...
Loading object "brush"...
Loading object "brush"...
Loading texture "brick\brickwall01c"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading texture "warehouse\wh_lrgdoor1"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading texture "metal\metalwall02a"...
Loading object "brush"...
Loading object "brush"...
Loading object "brush"...
Loading texture "metal\metalwall05c"...
Loading object "brush"...
Loading texture "building_template\building_template04f"...
Loading object "brush"...
Loading object "brush"...
Loading texture "metal\metalwall04a"...
Loading object "brush"...
Loading material "metal\metalwall04d"...
Loading texture "metal\metalwall04d_a"...
Loading object "brush"...
Loading object "brush"...
Loading material "dev\portalzone"...
[ERROR] : Failed to load material "portalzone"
Loading solid entity "portalzone"...
Loading object "entity"...
Loading entity "sunlight"...
[ERROR] : Missing texture "sprites\sun"
Loading object "entity"...
Loading entity "env_cubemap"...
[ERROR] : Missing texture "sprites\camera"
Loading object "entity"...
Loading entity "ambientnoise"...
Initializing OpenAL...
[ERROR] : Failed to initialize sound device.
[ERROR] : Missing texture "sprites\speaker"
Loading object "entity"...
Loading entity "spotlight"...
[ERROR] : Missing texture "sprites\spotlight"
[ERROR] : Missing texture "sfx\spotlight2"
Loading object "entity"...
Loading entity "corona"...
Finished loading world...
Building portals...
Portals built in 1233 msecs.
Loading texture "fence\fencepoles"...
Loading material "fence\chainlink1"...
Loading texture "fence\chainlink1"...
Loading texture "warehouse\oildrum_material_0"...
Loading texture "warehouse\tankskin1"...
Loading texture "warehouse\stack1skin"...
Loading texture "warehouse\stack2skin"...
Loading texture "sfx\flare1"...
Closing program...



I have a soundblaster card in this machine... an older version (aka the $9.00 wonder)

Boss demo! Very smooth!