BRL: not able to wrap multithreaded lib

BlitzMax Forums/BlitzMax Programming/BRL: not able to wrap multithreaded lib

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Mark, this is exactly what I did and what I describe in my previous post, third point, but this is not working in an extern block apparently...

Does anyone know if the bad interaction between multihreaded library and debug mode is only happening for Windows?? Or it happens for Linux and Mac as well??