Warning about gl_arb_texture_non_power_of_two

BlitzMax Forums/BlitzMax OpenGL Programming/Warning about gl_arb_texture_non_power_of_two

try so in DX7

Why? This is the OpenGL forum and the subject is a GL extension.

(Its one thing we found out the hard way with Blitz3D where loadtexture of non square non texture of 2 results in 0 results)

I have no clue what you mean by that. The latest version of Blitz3D I ever used didn't load non-power of 2 textures on ANY videocard, regardless of whether or not the card supported it. Well it loaded them fine, but it automatically resized the texture to the nearest power of 2, which works just fine on any hardware I've ever owned.