Depends on what it's being used for :P
Grasshopper is a good choice if you are building:
-- a web browser component of an installed application (eg: If you are building an web-based turn-based game, you could have your game launch as soon as someone clicks on a link to a .turn file).
-- a web plugin thing sort that activates on demand to display a particular file format/MIME type, such as .3ds, a game level, or a text file.
Grasshopper is probably not the best choice if you are planning to build an application/game embedded in the web browser in one single place and never seen again. (Such as a game demo / miniature game ).
In that case, igLoader is a great solution :)
I've had Grasshopper working, of course... though I don't currently have any web-based examples since the project is in early days. (Though usable in its present state).
Where are you having trouble with it?
I realize that the whole 'getting it in the web browser's plugin directory' part is a bit difficult.
I will be looking at Grasshopper again in a while, at which point I'll see what I can do about an installer script which people can use...
If I'm lucky, it will be possible to integrate with NSIS.
(Then I return to the wonderful IE support with ActiveX...)
Anyway, getting it in the browser's plugins directory has to be done manually at this point, though you can write an installer script that does it as well. (Software like Flash and Adobe Reader write plug-ins to a browser's plugins directory in the same way).
There is a link in the help file that shows how to get the necessary information for Mozilla/Firefox... IE and other browsers probably work the same way and have similar documentation somewhere.
Grasshopper is a good choice if you are building:
-- a web browser component of an installed application (eg: If you are building an web-based turn-based game, you could have your game launch as soon as someone clicks on a link to a .turn file).
-- a web plugin thing sort that activates on demand to display a particular file format/MIME type, such as .3ds, a game level, or a text file.
Grasshopper is probably not the best choice if you are planning to build an application/game embedded in the web browser in one single place and never seen again. (Such as a game demo / miniature game ).
In that case, igLoader is a great solution :)
I've had Grasshopper working, of course... though I don't currently have any web-based examples since the project is in early days. (Though usable in its present state).
Where are you having trouble with it?
I realize that the whole 'getting it in the web browser's plugin directory' part is a bit difficult.
I will be looking at Grasshopper again in a while, at which point I'll see what I can do about an installer script which people can use...
If I'm lucky, it will be possible to integrate with NSIS.
(Then I return to the wonderful IE support with ActiveX...)
Anyway, getting it in the browser's plugins directory has to be done manually at this point, though you can write an installer script that does it as well. (Software like Flash and Adobe Reader write plug-ins to a browser's plugins directory in the same way).
There is a link in the help file that shows how to get the necessary information for Mozilla/Firefox... IE and other browsers probably work the same way and have similar documentation somewhere.