Blitz3D and Resource Hack

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Do you use an exe-zipper .. erm... data packer?

I think you make this:

1. Compile your program
2. Pack with resource/media/exe packer
3. Edit your resource from generated exe file

This is wrong. You must edit your resource before you convert an program (blitz exe) into an program (media/exe unpacker) :

1. Compile your program
2. Edit your resource from generated exe file
3. Pack with resource/media/exe packer