Without knowing which specific images are giving you problems, this line jumped out at me:
_hucksprite:TImage=CreateImage(100,100,57,-1)
Have you tried creating your images as powers of two? Like 128,128 instead of 100,100? Most video cards get upset if the textures fed to them aren't powers of two.
_hucksprite:TImage=CreateImage(100,100,57,-1)
Have you tried creating your images as powers of two? Like 128,128 instead of 100,100? Most video cards get upset if the textures fed to them aren't powers of two.