BMax games = lame windowed mode support

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The problem is, if you want to make a pro-Indie game, it needs windowed mode, and if you don't have MaxGUI, I had to offer something, hence the Graphics x,y,0 mode. It's very solid actually so no worries there, but yeah it won't have and GUI functionality like a drop down menu, and windows style controls (listboxes, combos, radios etc) but games don't need a drop down menu + I've made some game-based GUI elements so that's cool.