Jump Around (Part 4)

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Ok...I remmed out all the hiscore stuff. It runs now but right before the game starts I get a MAV pointed at this line:

If ImageRectCollide(rockimage,rock\x,rock\y,0,box\x,box\y,box\w,box\h)



Weird...oh well I give up.

EDIT: ok i didn't give up just yet.

If you rem out this part( sorry, i don't have the time to do a proper debug on it):
			;If ImageRectCollide(rockimage,rock\x,rock\y,0,box\x,box\y,box\w,box\h)
			;	For i = 0 To 10
			;		poof.poof = New poof
			;		poof\x = rock\x
			;		poof\y = rock\y
			;		a# = Rnd(0,360)
			;		ms# = Rnd(1.5,5.0)
			;		poof\sx = Sin(a)*ms
			;		poof\sy = Cos(a)*ms
			;		poof\life = 30
			;	Next
			;	Dustify(rock\x+16,rock\y,120,100,80)
			;	kill = True
			;EndIf


The game runs fine. Now this is a very interesting game indeed.