normalmapping animated meshes

Miscellaneous Forums/Graphics Showcase/normalmapping animated meshes

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Yeah, I'm a bit bored of this hype too. Wasn't this also used in the doom 3 wet shiny surfaces effect? At least there's it's implemented properly.

I'd rather like to see a true displacement map that will actually bump the texels out of the triangle shape. Not sure if this is possible with todays cards, seen it as a feature of a modeller some time ago.