Circle overlap formula

BlitzMax Forums/BlitzMax Programming/Circle overlap formula

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

((x0-x1)^2+(y0-y1)^2)^0.5 < R0+R1
(ie. if the distance between the two centres is less than the sum of the two radus)

For real circles. DOnt know how relevent to your program