xlsior: you are welcome. Now we have a definitive way of setting the icon. Just added it to the code archives.
Gav: my framework does allow you to swap between full-screen and windowed mode. Windowed mode has a working close button, system menu, working minimise, icon on the title bar and in the task-swapper window, app title etc. When the game is minimised the music pauses and so does the game and CPU time is given back to windows, the same happens if the window is unfocused. I've painstakingly researched the code on this forum and MSDN, + pestered people for help, to get it all working swimmingly. Try out my demo (click the framework link in my sig).
defoc8: yeah BMax is a great language, I love it. It's just that for professional Indie games you need a bit more functionality than it offers, that's why I had to make a framework for my games.
Gav: my framework does allow you to swap between full-screen and windowed mode. Windowed mode has a working close button, system menu, working minimise, icon on the title bar and in the task-swapper window, app title etc. When the game is minimised the music pauses and so does the game and CPU time is given back to windows, the same happens if the window is unfocused. I've painstakingly researched the code on this forum and MSDN, + pestered people for help, to get it all working swimmingly. Try out my demo (click the framework link in my sig).
defoc8: yeah BMax is a great language, I love it. It's just that for professional Indie games you need a bit more functionality than it offers, that's why I had to make a framework for my games.