Thanks Joe, thats great feedback.
1 - I do agree that the underneath stuff can get in the way visually. The original idea was the screen looks confusing until you play it, when such incidental backgrounds are visually ignored by the player. Bit like Tempest 2000. I have an idea that may work for this
2 - Most of those moving gizmos will drop stuff, fire stuff or generally harm. The crates are there to block things, and other blocks will be used for other things too.
3 - Yes the back and forth mechanic was the original game back in the 80's. Changing it to a pure angle rotation thing will cause other issues like losing the player (and ruins the layout of my boss level). I do have an partial solution that may work though, which I will try.
And yes more I plan more power-ups like speed boosts etc
4 - I hope that the "knowing what you're doing" part will be solved by easing the player in with simple levels first. Once you know you have to collect the rings and get to the Portal 'Oh my god I ripped off Sonic!' then it becomes more obvious. I also plan an arrow that points to the nearest Ring
I'll work on this and then put it up in a new thread in a few days. Thanks for your help
1 - I do agree that the underneath stuff can get in the way visually. The original idea was the screen looks confusing until you play it, when such incidental backgrounds are visually ignored by the player. Bit like Tempest 2000. I have an idea that may work for this
2 - Most of those moving gizmos will drop stuff, fire stuff or generally harm. The crates are there to block things, and other blocks will be used for other things too.
3 - Yes the back and forth mechanic was the original game back in the 80's. Changing it to a pure angle rotation thing will cause other issues like losing the player (and ruins the layout of my boss level). I do have an partial solution that may work though, which I will try.
And yes more I plan more power-ups like speed boosts etc
4 - I hope that the "knowing what you're doing" part will be solved by easing the player in with simple levels first. Once you know you have to collect the rings and get to the Portal 'Oh my god I ripped off Sonic!' then it becomes more obvious. I also plan an arrow that points to the nearest Ring
I'll work on this and then put it up in a new thread in a few days. Thanks for your help