This is a great start. =) Here's my feedback:
- There's a lot graphics on each screen that compete for your attention that have no bearing on gameplay. I would remove the stuff underneath the main plane and add a floor. Or make the stuff underneath really blurred out, maybe as if the floor was translucent or something.
- There's a lot of cool gizmos that would be cool to interact with, rather than just being eye candy. It's as if the cool things (the spinning cranes, etc) aren't relevant but the boring stuff is (crates).
- The back-and-forth mechanic is interesting, but I'm not sure it fits the theme. With this kind of level design and the fact that you're a ball really implies that you should be able to determine your own angle. I would use a more traditional control scheme, but achieve your "mania inducing" gameplay by making cool gizmos that fling you around and boost your speed, etc.
- I finished the level, but I never had a good feel for what I was trying to do or how I was progressing (clicking on Instructions in the menu just froze the game.)
Otherwise, I like the theme a lot and the presentation is awesome so far. I think it just needs more iterating on the game mechanics.
Good luck,
Joe
- There's a lot graphics on each screen that compete for your attention that have no bearing on gameplay. I would remove the stuff underneath the main plane and add a floor. Or make the stuff underneath really blurred out, maybe as if the floor was translucent or something.
- There's a lot of cool gizmos that would be cool to interact with, rather than just being eye candy. It's as if the cool things (the spinning cranes, etc) aren't relevant but the boring stuff is (crates).
- The back-and-forth mechanic is interesting, but I'm not sure it fits the theme. With this kind of level design and the fact that you're a ball really implies that you should be able to determine your own angle. I would use a more traditional control scheme, but achieve your "mania inducing" gameplay by making cool gizmos that fling you around and boost your speed, etc.
- I finished the level, but I never had a good feel for what I was trying to do or how I was progressing (clicking on Instructions in the menu just froze the game.)
Otherwise, I like the theme a lot and the presentation is awesome so far. I think it just needs more iterating on the game mechanics.
Good luck,
Joe