Getting a filename to use in error loading

BlitzMax Forums/BlitzMax Beginners Area/Getting a filename to use in error loading

Because your TGameEngine.Create is asking for a TImage and you're passing it a string.
Changes:
	Function Create:TGameEngine(filename:string)
        Local GameEngine:TGameEngine = New TGameEngine
        CreateObject(GameEngine, filename, 0, 0, 1.0)
        Return GameEngine
    End Function