pixelated textures?

Blitz3D Forums/Blitz3D Programming/pixelated textures?

oh my...
i have just seen that this here:
Graphics3D 1024, 768, 32, 2
SetBuffer BackBuffer()

CreateCamera()
c = CreateCube()
PositionEntity c, 0, 0, 3
EntityTexture c, LoadTexture("Test.png")
CreateLight

;	ClearTextureFilters
	TextureFilter "alpha",11
	d3d=SystemProperty$("Direct3D7")
	dev7=SystemProperty$("Direct3DDevice7")
	draw7=SystemProperty$("DirectDraw7")
	hwnd=SystemProperty$("AppHWND")
	instance=SystemProperty$("AppHINSTANCE")
	If Not SetSystemProperties(d3d,dev7,draw7,hwnd,instance) RuntimeError "Ooops!"
	SetTextureStageState(16,8,1)	;filter for magnification
	
While Not KeyHit(1)
	TurnEntity c, 1, 1, 1
	RenderWorld
	Flip
Wend
End


works perfectly with the old dx7 dll, but not with the new one....