i checked it out in the combination of the dx7 sdk to get the constances values and it didnt work
Graphics3D 1024, 768, 32, 2 SetBuffer BackBuffer() CreateCamera() c = CreateCube() PositionEntity c, 0, 0, 3 EntityTexture c, LoadTexture("Test.png") CreateLight Const D3DTSS_MINFILTER = 17 Const D3DTSS_MAGFILTER = 16 Const D3DTSS_MIPFILTER = 18 Const D3DTFN_POINT = 1 Const D3DTFG_POINT = 1 Const D3DTFP_NONE = 1 ;for (n=0;n<8;n++) ;{ ;d3d7->SetTextureStageState( n,D3DTSS_MINFILTER,D3DTFN_POINT ); ;d3d7->SetTextureStageState( n,D3DTSS_MAGFILTER,D3DTFG_POINT ); ;d3d7->SetTextureStageState( n,D3DTSS_MIPFILTER,D3DTFP_NONE ); ;} For i = 0 To 7 DX7_SetTextureStageState(i, D3DTSS_MINFILTER, D3DTFN_POINT) DX7_SetTextureStageState(i, D3DTSS_MAGFILTER, D3DTFG_POINT) DX7_SetTextureStageState(i, D3DTSS_MIPFILTER, D3DTFP_NONE) Next While Not KeyHit(1) TurnEntity c, 1, 1, 1 RenderWorld Flip Wend End