there doent seem to bee a texture filtering command...
.lib "DevilShadowSystem_DX7.dll" DX7_SetSystemProperties%(d3d,dev7,draw7,hwnd,instance):"_SetSystemProperties@20" DX7_RemoveSystemProperties%():"_RemoveSystemProperties@0" DX7_SetMipmapLODBias%(bias#,index):"_SetMipmapLODBias@8" DX7_GetMipmapLODBias#(index):"_GetMipmapLODBias@4" ;Clip plane is simple Type with 4 float fields, a#,b#,c#,d# to store plane equation DX7_GetClipPlane%(index,ClipPlane*):"_GetClipPlane@8" DX7_SetClipPlane%(index,ClipPlane*):"_SetClipPlane@8" DX7_DeviceClear%(flags, ColorRGBA, ZVal#, StencilVal%):"_DeviceClear@16" DX7_GetTransform%(tfState,D3DMATRIX*):"_GetTransform@8" DX7_SetTransform%(tfState,D3DMATRIX*):"_SetTransform@8" ; Render States DX7_SetRenderState%(renderstate,param):"_SetRenderState@8" DX7_SetRenderStateF%(renderstate,val#):"_SetRenderStateF@8" DX7_GetRenderState%(renderstate):"_GetRenderState@4" DX7_GetRenderStateF#(renderstate):"_GetRenderStateF@4" DX7_GetTextureStageState%(texLayer,state,index):"_GetTextureStageState@8" DX7_SetTextureStageState%(texLayer,state,value):"_SetTextureStageState@12" DX7_SetTexStageTransFlags%(texStage%, flags%):"_SetTexStageTransFlags@8" DX7_SetTexStageCoordIndex%(texStage%, flags%):"_SetTexStageCoordIndex@8" ; For stage states that require Floats DX7_GetTextureStageStateF#(stage,index):"_GetTextureStageStateF@8" DX7_SetTextureStageStateF%(stage,index,value#):"_SetTextureStageStateF@12" DX7_SetFillMode%(mode%):"_SetFillMode@4" DX7_SetShadeMode%(mode%):"_SetShadeMode@4" DX7_SetCullMode%(mode%):"_SetCullMode@4" ;Stencil Buffer DX7_GetStencilBitDepth%():"_GetStencilBitDepth@0" DX7_CreateStencilBuffer%():"_CreateStencilBuffer@0" DX7_EnableStencil%():"_EnableStencil@0" DX7_DisableStencil%():"_DisableStencil@0" DX7_SetStencilFail%(stencilOP%):"_SetStencilFail@4" DX7_SetStencilZFail%(stencilOP%):"_SetStencilZFail@4" DX7_SetStencilPass%(stencilOP%):"_SetStencilPass@4" DX7_SetStencilFunc%(cmpFunc%):"_SetStencilFunc@4" DX7_SetStencilRef%(refVal%):"_SetStencilRef@4" DX7_SetStencilMask%(mask%):"_SetStencilMask@4" DX7_SetStencilWriteMask%(mask%):"_SetStencilWriteMask@4" DX7_SetZFunc%(cmpFunc%):"_SetZFunc@4" ;possibly overidden by renderworld() DX7_EnableAlphaBlending%():"_EnableAlphaBlending@0" DX7_DisableAlphaBlending%():"_DisableAlphaBlending@0" DX7_SetSrcBlendMode%(blendMode%):"_SetSrcBlendMode@4" DX7_SetDestBlendMode%(blendMode%):"_SetDestBlendMode@4" DX7_GetSrcBlendMode%():"_GetSrcBlendMode@0" DX7_GetDestBlendMode%():"_GetDestBlendMode@0" DX7_GetAlphaBlendingState%():"_GetAlphaBlendingState@0" DX7_EnableAlphaTesting%():"_EnableAlphaTesting@0" DX7_DisableAlphaTesting%():"_DisableAlphaTesting@0" DX7_SetAlphaTestRef%(refVal#):"_SetAlphaTestRef@4" DX7_SetAlphaTestFunc%(function%):"_SetAlphaTestFunc@4" DX7_EnableFog():"_EnableFog@0" DX7_EnableRangeFog%():"_EnableRangeFog@0" DX7_DisableRangeFog%():"_DisableRangeFog@0" DX7_DisableFog():"_DisableFog@0" DX7_SetFogDensity%(density#):"_SetFogDensity@4" DX7_SetFogMode%(mode%):"_SetFogMode@4" DX7_SetFogVertexMode%(mode%):"_SetFogVertexMode@4" DX7_SetFogStart%(start#):"_SetFogStart@4" DX7_SetFogEnd%(start#):"_SetFogEnd@4" ; Device Capabilities ;---------------------------------------- DX7_GetDeviceGUID$():"_GetDeviceGUID@0" DX7_SupportsAllStencilOPs%():"_SupportsAllStencilOPs@0" DX7_SupportsRangeFog%():"_SupportsRangeFog@0" DX7_SupportsMipMapLODBias%():"_SupportsMipMapLODBias@0" DX7_SupportsAllZCmpCaps%():"_SupportsAllZCmpCaps@0" DX7_SupportsCullCCW%():"_SupportsCullCCW@0" DX7_SupportsAntiAliasing%():"_SupportsAntiAliasing@0" DX7_SupportsDXT1%():"_SupportsDXT1@0" DX7_SupportsDXT3%():"_SupportsDXT3@0" DX7_SupportsDXT5%():"_SupportsDXT5@0" DX7_SupportsRenderTexture%():"_SupportsRenderTexture@0" DX7_SupportsBumpMapping%():"_SupportsBumpMapping@0" DX7_SupportsLumiBumpMapping%():"_SupportsLumiBumpMapping@0" ;GetRenderTarget%():"_GetRenderTarget@0" DX7_SetRenderTarget%(bbRenderTexture):"_SetRenderTarget@4" DX7_RestoreRenderTarget%():"_RestoreRenderTarget@0" DX7_GetRenderTarget%():"_GetRenderTarget@0" ;Render Texture DX7_UserRenderTexture():"_UserRenderTexture@0" DX7_AddZBuffer%(RTex):"_AddZBuffer@4" ;DX7_AddCubemapZBuffers%(cubemap):"_AddCubemapZBuffers@4" DX7_UserBumpTexture():"_UserBumpTexture@0" DX7_EnableRenderBumpTexture():"_EnableRenderBumpTexture@0" DX7_DisableRenderBumpTexture():"_DisableRenderBumpTexture@0" DX7_SetBumpInfo(m00#,m10#,m01#,m11#,lumScale#,lumOffset#,bumpMode%):"_SetBumpInfo@28" DX7_CopySurface%(srcX,srcY,w,h,destX,destY,srcTex,destTex):"_CopySurface@32" DX7_CopySurfaceFX%(srcX,srcY,w,h,destX,destY,srcTex,destTex,effects,rasterOPs):"_CopySurfaceFX@40" DX7_CopySurfaceDXtoBB%(srcX,srcY,w,h,destX,destY,srcTex,destTex):"_CopySurfaceDXtoBB@32" DX7_CopySurfaceBBtoDX%(srcX,srcY,w,h,destX,destY,srcTex,destTex):"_CopySurfaceBBtoDX@32" DX7_LockTransform():"_LockTransform@0" DX7_UnLockTransform():"_UnLockTransform@0" DX7_LockAlphaBlending():"_LockAlphaBlending@0" DX7_UnlockAlphaBlending():"_UnlockAlphaBlending@0" DX7_LockZBuffer():"_LockZBuffer@0" DX7_UnlockZBuffer():"_UnlockZBuffer@0" DX7_LockZWrites():"_LockZWrites@0" DX7_LockBlend():"_LockBlend@0" DX7_UnlockZWrites():"_UnlockZWrites@0" DX7_UnlockBlend():"_UnlockBlend@0" DX7_EnableZBuffer%():"_EnableZBuffer@0" DX7_DisableZBuffer%():"_DisableZBuffer@0" DX7_GetZBuffer%():"_GetZBuffer@0" DX7_EnableZWrites%():"_EnableZWrites@0" DX7_DisableZWrites%():"_DisableZWrites@0" DX7_GetZWrites%():"_GetZWrites@0" DX7_SetCubemapRenderTarget%(tex,face):"_SetCubemapRenderTarget@8" DX7_GetIDirectDrawSurface%(tex,frame):"_GetIDirectDrawSurface@8" DX7_ClearTexture%(tex,color):"_ClearTexture@8"