Warning about gl_arb_texture_non_power_of_two

BlitzMax Forums/BlitzMax OpenGL Programming/Warning about gl_arb_texture_non_power_of_two

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Beside stuff on NVidia GeForce 6600 which does not like non power of two non square textures and bugs everything (incl. B3D)

Huh? Since when? My GF6600 is perfectly happy with textures of all kinds of odd sizes. It's quite happy rendering to a 341x279 rendersurface, although I can't think of a good reason to create one.