In DX7, when I attempt to blt the rendertarget back to the managed texture the 'image' reduces in size.
I suppose I could create a sprite type which has BaseImage and space for a 'renderimage'.
Thanks for anything you come up with but I wouldn't put too much focus on it.
I suppose I could create a sprite type which has BaseImage and space for a 'renderimage'.
Thanks for anything you come up with but I wouldn't put too much focus on it.